Several ticket options are available for the gamescom congress:
One year after the announcement of the European Commission's plans for a Digital Single Market for Europe, we take stock of the progress so far and look at contentious topics such as geo-blocking and portability of online content. We will also discuss ways in which Brexit might affect the regulatory landscape.
Video Keynote: European Commissioner for Digital Economy & Society, Günther H. Oettinger, on the current state of the video games industry and digitization in Europe.
andJari-Pekka Kaleva / COO, European Games Developer Federation
What does the new EU Data Protection Regulation mean for the games industry? Is privacy law finally really unified across the continent? And will data transfers to the UK become the next big headache after Brexit?
Keynote about the European Data Protection Regulation by:
Dr. Flemming Moos / Partner, Osborne Clarke
Panelists include:Caroline Gäthke / Legal Counsel, InnoGames
We look at developments in intellectual property law and practice from such diverse angles as key selling, game cloning and recent reform plans of copyright law aiming to make total buy-out clauses (even) harder in Germany.
Panelists include:Dr. Christian-Henner Hentsch / Legal Counsel, BIU
The panel will discuss recent trends in game contracts and will examine a number of clauses commonly found in agreements in the interactive entertainment industry – e.g. game development and distribution agreements, celebrity endorsement agreements, and will help identify the key issues to consider, the problems that can arise in practice, what each party may want to achieve and the possible compromise positions.
Panelists include:Paul Gardner / Partner, Osborne Clarke
E-Sports as a business is growing up – meaning that big sponsorship contracts, TV rights deals and disputes over star players are becoming prevalent. We discuss legal pitfalls and explore the increasingly professionalized legal structuring of E-Sports leagues and tournaments.
Panelists include:Charles N. Slingsby / Director Legal & Business Affairs, Activision Blizzard
The Video Game Bar Association is the premier international association whose members represent the industry’s leading practitioners in the interactive entertainment industry and other related fields.Interested in Becoming a Member of the VGBA? At this time, all members of the VGBA must be an attorney in good standing and either actively practicing in the video game and interactive entertainment industry or currently employed by a law school as a professor in specialized topics of the field. All prospective members must first submit an application to be peer certified as an active practitioner in the industry.