Several ticket options are available for the gamescom congress:
The EU is forging ahead with projects to establish a Digital Single Market (DSM). One building block of this global initiative is the Digital Content Directive that aims to update and harmonize the law governing contracts for the provision of digital content, among other things by creating specific warranty rights and rules for "payment by data". The keynote provides an update on the contents of the draft directive and that status of the legislative process.Ulrich Kelber / Parliamentary State Secretary
How will the Digital Single Market initiative in general and the Digital Content Directive in particular impact the games industry? Is the proposed legislative framework suitable for its purpose, or are modifications required? The panel discussion will feature some opinions, questions and answers from the perspective of industry lawyers.
Panelists include:Tobias Haar / Board Member, BIU
When the General Data Protection Regulation (GDPR) becomes fully applicable in May of 2018, European data protection law will undergo some fundamental changes and broaden its scope of application considerably. Many of the new rules require changes to data protection practices and documents. The keynote explores the challenges games companies face in becoming compliant, and what they can do to facilitate the process in the remaining nine months.Dr. Marc Störing / Partner, Osborne Clarke
Participants share lessons learned and experiences with the General Data Protection (GDPR) implementation process, and discuss strategies to overcome practical obstacles on the path to data protection compliance.
Panelists include:Olivier Oosterbaan / Partner, Leopold Meijnen Oosterbaan
This session provides a brief update on recent legal developments affecting the games industry in some of its core markets, the U.S. and the EU. It includes a briefing on latest case law as well as practical guidance on enforcing rights and complying with new laws and government regulations.
Speakers include:Sean F. Kane / Partner, Frankfurt Kurnit Klein & Selz
The phenomenon of playing video games competitively and for paying audiences has left its initial niche and become a mainstream multimillion Dollar business with a number of new revenue streams for traditional and new games industry participants. eSports are even the subject of specific legislation in a number of countries. The keynote explores some of the legal issues associated with this latest addition to the "industry family".Alexandre Rudoni / Partner, Allen & Overy
With the emergence of professionalized eSports, it should not come as a surprise that the games industry is now facing many of the legal questions associated with more traditional sports – from player contracts and sponsorship deals to the legal structuring of leagues and tournaments. This presents a challenge to players themselves, but also to other businesses in the eSports ecosystem. The panellists discuss their experience applying old law to a new phenomenon.
Panelists include:Dr. Axel von Walter / Partner, Beiten Burkhardt
The Video Game Bar Association is the premier international association whose members represent the industry’s leading practitioners in the interactive entertainment industry and other related fields.Interested in Becoming a Member of the VGBA? At this time, all members of the VGBA must be an attorney in good standing and either actively practicing in the video game and interactive entertainment industry or currently employed by a law school as a professor in specialized topics of the field. All prospective members must first submit an application to be peer certified as an active practitioner in the industry.