Several ticket options are available for the gamescom congress:
The EU is forging ahead with projects to establish a Digital Single Market (DSM). One building block of this global initiative is the Digital Content Directive that aims to update and harmonize the law governing contracts for the provision of digital content, among other things by creating specific warranty rights and rules for "payment by data". Another key element is the Copyright Directive which reforms key aspects of European copyright law. The keynote provides an update on the contents of the draft directives.Axel Voss / Member of the European Parliament
Panelists weigh in on expected effects of upcoming EU legislation on games companies, and discuss how balanced laws can enhance creators’ and consumers’ rights while simultaneously improving market chances for games companies and leveling the playing field without suffocating actors with excessive regulation.
Panelists include:Axel Voss / Member of the European Parliament
You really thought it was over? With GDPR now in effect, the Keynote takes a look ahead at future trends and regulations, such as AI and automated decision-making in games, and the upcoming ePrivacy regulation that will fundamentally change online privacy practices – again.Dr. Marc Störing / Partner, Osborne Clarke
Participants share lessons learned and experiences with the General Data Protection Regulation (GDPR) implementation process, and discuss the new challenges on the path to data protection compliance.
Panelists include:Cordula Zimmer / Senior Legal Counsel, Wooga
The panel discusses recent European legal developments around what you can and cannot put in your game – from the design of in-app purchases and rewarded ads to current age-rating trends and the ubiquitous loot box.
Panelists include:Nicholas Plassaras / Associate, Fenwick & West
Broadcasting has for a long time been a key revenue generator (if not the key revenue generator) in traditional sports, and is likely to be in eSports. However, a combination of the position of publishers at the top of each eSport and the open eSports ecosystem means that eSports broadcasting tends to operate quite differently from the way it does in traditional sports.Will Deller / Associate, Bird & Bird
The Video Game Bar Association is the premier international association whose members represent the industry’s leading practitioners in the interactive entertainment industry and other related fields.Interested in Becoming a Member of the VGBA? At this time, all members of the VGBA must be an attorney in good standing and either actively practicing in the video game and interactive entertainment industry or currently employed by a law school as a professor in specialized topics of the field. All prospective members must first submit an application to be peer certified as an active practitioner in the industry.