Topic Proposal / we would love to hear from you!

The call for proposals is open for the 2017 VGBA Euro Summit! If you have an interesting case, some new legislation or any other legal update to share with a truly global crowd of video game lawyers, please submit your talk by e-mailing us a summary and why you think it's a good fit for the Euro Summit. Sessions can be individual presentations or panels. A typical time slot is 30-60 minutes.

ABOUT THE SUMMIT / what does the VGBA European Summit stand for

The VGBA European Summit: Game Business and Legal Affairs is the definitive conference for international practitioners of interactive entertainment law. Drawing the largest audience of in-house counsel from game publishers and developers, the annual event matches a senior audience and expert speakers for a full day of dynamic discussion and socialization among peers. Panels feature experienced in-house counsel and industry lawyers from most major jurisdictions and offer fresh insights into worldwide developments in video game law, including regulatory, IP and contractual issues. The summit is part of gamescom congress, a two-day conference right on site at Europe’s largest industry trade show, gamescom.

Attend the VGBA Summit

registing
By clicking „Register Now“, you agree that a link to your public LinkedIn Profile and LinkedIn Profile picture (each as available) are displayed in the "Attendants" section before and during the VGBA Summit, and for a reasonable time period thereafter. The VGBA Summit is part of gamescom congress. When you click “Register Now”, you will be redirected to the gamescom congress website in a new browser window, where you can purchase your ticket. The purchase of the ticket is required to complete your registration.

Several ticket options are available for the gamescom congress:

  • Gamescom Congress Area Only - EUR 59.00 (valid on Wednesday 23rd of August. Does not include a gamescom ticket, which has to be purchased separately!).
  • Gamescom Congress Combined Ticket – EUR 99.00 (valid on Wednesday 23rd of August, includes a ticket to the gamescom entertainment and business area).
  • Gamescom Congress Reduced for Teachers and Students – EUR 25.00 (valid on Wednesday 23rd of August. Does not include a gamescom ticket, which has to be purchased separately!).

Summit Location

Congress-Centrum Nord Koelnmesse/KölnKongress
Room no. 4, 2nd floor
Messeplatz 1
50679 Köln

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Schedule / who speaks at VGBA European Summit

Supported by

  and

Conference Chairman

Konstantin Ewald

Konstantin Ewald

Partner, Osborne Clarke

Opening Remarks; Welcome!

Tobias Haar / Board Member, BIU   
Joseph Olin / Executive Director, VGBA   
Konstantin Ewald / Partner, Osborne Clarke   

Keynote: „A new European sales law for games – the DSM and the Digital Content Directive“

The EU is forging ahead with projects to establish a Digital Single Market (DSM). One building block of this global initiative is the Digital Content Directive that aims to update and harmonize the law governing contracts for the provision of digital content, among other things by creating specific warranty rights and rules for "payment by data". The keynote provides an update on the contents of the draft directive and that status of the legislative process.

Ulrich Kelber / Parliamentary State Secretary   

Panel Discussion: DSM and the Digital Content Directive

How will the Digital Single Market initiative in general and the Digital Content Directive in particular impact the games industry? Is the proposed legislative framework suitable for its purpose, or are modifications required? The panel discussion will feature some opinions, questions and answers from the perspective of industry lawyers.

Moderated by:

Dr. Christian-Henner Hentsch / Legal Counsel, BIU   

Keynote: The GDPR – Only 9 months to go – Key Challenges for the Games Industry

When the General Data Protection Regulation (GDPR) becomes fully applicable in May of 2018, European data protection law will undergo some fundamental changes and broaden its scope of application considerably. Many of the new rules require changes to data protection practices and documents. The keynote explores the challenges games companies face in becoming compliant, and what they can do to facilitate the process in the remaining nine months.

Dr. Marc Störing / Partner, Osborne Clarke   

Keynote: “A brand new World? – Emerging legal issues in eSports“

The phenomenon of playing video games competitively and for paying audiences has left its initial niche and become a mainstream multimillion Dollar business with a number of new revenue streams for traditional and new games industry participants. eSports are even the subject of specific legislation in a number of countries. The keynote explores some of the legal issues associated with this latest addition to the "industry family".

Alexandre Rudoni / Partner, Allen & Overy   

Panel Discussion: Emerging legal issues in eSports

With the emergence of professionalized eSports, it should not come as a surprise that the games industry is now facing many of the legal questions associated with more traditional sports – from player contracts and sponsorship deals to the legal structuring of leagues and tournaments. This presents a challenge to players themselves, but also to other businesses in the eSports ecosystem. The panellists discuss their experience applying old law to a new phenomenon.

Moderated by:

Jas Purewal / Purewal & Partners   

Panelists include:

Dr. Axel von Walter / Partner, Beiten Burkhardt   
Dr. Pietro Graf Fringuelli / Partner, CMS Hasche Sigle   

Attendants / who participates in VGBA European Summit

Rafal Kloczko

Legal Counsel, CD PROJEKT RED

Alexandre Rudoni

Partner, Allen & Overy

Nicholas Hall

Associate, Michalsons

Frederick Fierst

Partner, Fierst, Kane & Bloomberg

Ulrich Kelber

Parliamentary State Secretary

Sergey Avetikov

Head of Legal, IMI.VC

Sebastian Schwiddessen, LL.M.

Associate, Baker & McKenzie

Dr. Christian Rauda

Lawyer, GRAEF Rechtsanwälte

Daniel Fierst

Associate, Fierst, Kane & Bloomberg

Dr. Axel von Walter

Partner, BEITEN BURKHARDT

Prof. Dr. Kai Erenli

Head of Legal, arx anima

Dr. Christian-Henner Hentsch

Legal Counsel, BIU

Jas Purewal

Partner, Purewal & Partners

Dr. Pietro Graf Fringuelli

Partner, CMS Hasche Sigle

Olivier Oosterbaan

Partner, Leopold Meijnen Oosterbaan

Tobias Haar

Board Member, BIU

Felix Hilgert

Senior Associate, Osborne Clarke

Joseph Olin

Executive Director, VGBA

Dr. Marc Störing

Partner, Osborne Clarke

Juliette Auverny-Bennetot

In-house Counsel, Paradox Interactive

Anne-Sophie Jammes

Partner, LexCase

Nav Sunner

Sector Principal, Hampleton Partners

Konstantin Ewald

Partner, Osborne Clarke

About the VGBA

The Video Game Bar Association is the premier international association whose members represent the industry’s leading practitioners in the interactive entertainment industry and other related fields.

Interested in Becoming a Member of the VGBA? At this time, all members of the VGBA must be an attorney in good standing and either actively practicing in the video game and interactive entertainment industry or currently employed by a law school as a professor in specialized topics of the field. All prospective members must first submit an application to be peer certified as an active practitioner in the industry.

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